Once I got those set up, I popped into that toothless fighter, bought it a couple of weapons, and started exploring some more. After a few days of that (did I mention that this game was big?), I bumped into an abandonded heavy fighter which I sold off for a ton of cash - enough to start a couple of factories up. I parked my toothless fighter somewhere, did some trading, bought some nicer software for my trader, and started exploring - trading as I went to earn some cash. I've never seen an empire builder this big before! I started in easy mode with one little trading ship and a tiny fighter (both unarmed). If you can soldier on through the bugs, though, this is one heck of a game. Extremely busy sectors in the game tend to stutter, too. Some of the mission objectives are a bit wonky. If you start the game in easy mode, you can't complete the tutorial because you have no weapons. The autopilot sometimes gets confused and slams you into something much bigger than you are. The game only seems to allow one NPC voice at a time so you may miss out on important story information if a message comes in at just the wrong time. I'm pretty sure Egosoft took that blacklist and pasted it straight in to their high priority requirements list. A lot has been learned over the years about what not to do in a game to make it more appealing to the millions of casual gamers out there. You will be blown up and will need to re-load from your last save. And, if you go and attack a massive fleet with a tiny fighter, you will not find yourself revived a few killometers away with all your stuff. It's quite happy to offer you missions you can't possibly complete if you're foolish enough to try them. The game never really tells you what to do. It's also about the most anti-casual game I've ever seen in my life. The game is an Elite-style game with lots of space battles and even more space trading. Just a few quick trailers on GameTrailers to clue me in. I consider this package community property / public domain.This game has eaten me alive for the past six weeks! It didn't get much hype, though, or at least little hype that reached me here in Kansas. 'Nafensoriel' for On Stack problem notification. 'Cycrow' for Examples and the script structure. 'LV' for Examples and Tutorials (X3TC BountyBoost) engine/rudder/cargo bay now random as well. (v79) on stack problem located and resolved. (v76) randomized wares on ALL spawned ships. bulk ops now set for second load (setup crash otherwise.) AL Event Handler also got some love. (v73) bulk cleanup, bulk spawn, and lib setup scripted/completed. Have fixed the turret cmd settings on spawns. (v70) Figured out how to have the setup set the turret defaults for. for AL plugin they set TaskID and Script Priority. (v69) AL Event Handler restructured, finally understood 'Arguments'. Global variable/array format tested, retested. (Done->) Replace the 19 or 20 standard wrecks with a random 19 or 20 wrecks (random locations too) at new game start. (Done->) get rid of the standard wrecks in every game start. (Done->) Have cleanup cleanup more than one wreck at a time if necessary. (Done->) Randomize the wares on wrecks that have some. (Done->) Fix the turret cmds to 'None' on spawned ships if possible. Not tested with any /.XSP that adds ships. 'SalvageCommandsandNPCs' do not salvage these spawned ships. Tested with 'NPCBailAddon' & 'SalvageCommandsandNPCs'. (Conserves CPU resources.)Ĭycrow's SatelliteEarlyWarningSystem is very helpful at detection. dock, save, exit and reload for setup to complete.Ībandoned ships limited at 20 max. the AL plugin engine ignores the control state array. Nasty setup crash otherwise.įor X3TC v2.7.0 or Later : the AL plugin engine has been modified. Just like activating the script editor.įor X3TC v2.5 or Previous : The AL plugin is set to do the heavy work on the second reload. For setup to complete in the game, you must dock, save, exit to the main menu and reload. Auto cleanup of excessive numbers of unclaimed wrecks.įirst activate the script editor. All wrecks have randomized equipment left onboard.Ĥ. At regular intervals it creates a new RANDOM wreck at a RANDOM location for the player to salvage. Creates a whole new set of wrecks to find in a new game start. I got tired of the same wrecks at the same locations with the same equipment in every game start.ġ.
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