![]() While that was cool, its not very practical for a giant flying behemoth covered in guns to sit in one place while fighter ships dance circles around its turrets. Eventually you will be able to give some basic tactics at the beginning of the battle to each ship in your fleet and then during the fight you can issue commands - currently just in the Comm menu- but probably eventually in a little more RTS-ish like a holographic command screen on a command ship.Īnother thing that wasn't possible a week ago was capital ships doing anything other than sitting in one place and firing from their turrets. The ultimate idea is that you can choose to effect the outcome of the battle in all different capacities and see the battle from all different perspectives. The ship you left will keep flying and fighting as the AI takes over. Fire off a few beam blasts and jump into another ship. (Meaning you can do it, but sometimes the game breaks.) You can now switch between ships in your fleet! You can be flying along fighting in your tiny fighter and then press a key and swap to a big capital ship destroyer. It needs to be refined and tested, but the core functionality is there. One of the key features of the ultimate vision of the game is in. Must play if you like anything futuristic/Sci-fi.Sometimes it feels like not much has happened in the last week or two, but actually if I reflect back, Space Warfare: Infinite has made some pretty good progress. Tl dr: This is a good action-packed Sci-fi game with amazing spaceship fights, and a superb CoD FPS game experience that was a victim of bad timing and publicity. ![]() Had this game been released any different time and/or under a different publisher-dare I say it could have stood with the greats of Sci-fi like KOTOR, Halo and ME. Looking back at 2016, this game was severely marred by the poor publishing timing and shady practices of Activision. I give infinity ward major props for the ambition and scope they had with this game, in comparison to the CoD games before it. If infinity ward had worked with a studio versed in RPG games (ala Obsidian) I'm certain it had the potential to become a Sci-fi GOAT. My personal favorite parts were the dog fights with the enemy ace pilots. The characters and acting was superb (with butter smooth transitions between CGI and game), and every single one of your crewmates being likable and unique in someway (This was the first CoD since MW2 that made remotely me care about my companions), and not only that, the amount of control the game gives you after the first couple of level with you actually commanding your own space ship, with the ability to walk around and look at the solar system map to select missions almost made me feel like a different variant of Commader Shepherd (or Captain Sheridan).īoth the regular boots on the ground missions and the space ship battles (In your own semi-customizable fighter!) were tight and constantly action packed. Throughout the time i played it i kept getting mixed vibes (the good kind) of Battlestar Galactica, Mass Effect and Killzone. ![]() I was not wrong about either of those things, but it was much, much more than that. Prior to playing this game i had no idea what it was about except that it had received a bad reception at reveal and that it would have Jon Snow from GoT as acting antagonist, so I went into the game thinking it would be another typical CoD experience but more Space-y (Not you Kevin) and more Laser-y. I finished this game less than an hour ago and Holy Shit what a journey it was from the start to the finish.
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